Unity Game Programmer's Mini Blog

I am developing a collaborative game and responsible for Game Programming mainly.
We always need a partner to cooperate graphics. Our goal is to produce trendy and speedy mobile games
with highly entertaining casual games and have fun doing so.
We are looking at statistics on what contents we should focus more on in the future as we have been running the homepage for about two months. Statistics show that there are relatively many visitors to the page sharing the source code than graphical resource sharing. But what content is more interested in visitors, regardless of page view? It's hard to make enough of the content that visitors are enough to produce content on their own, but I have to make it a little easier. If you are interested in producing co ...
Is it meaningful to run the homepage ahead of time before launching the game? If you are busy with developing games, you may be postponing the homepage production. But at the time of launching the game, it is too busy to respond to the feedback of the game users. If there is a manpower and time to produce, or even if there is a financial allowance to make outsourcing at a cost, there will be a possibility to make a formal homepage that no one visits. It will not be possible to create a perfect homepage from the beg ...
I experimented a few years ago with Unity Asset Store to make monthly sales of 3 million won, which I had to disclose to the community. However, I did not have a very good return on investment because I hired a beginner graphic workforce for a few months to outsource 3D graphics and create GUI assets. But assuming that revenue has been steadily rising over the years since then, I would not have been able to make at least a couple of people's sales at this point in time. After that, I did not care about particip ...
I have updated the level selection scene of the puzzle action RPG under development. The main issue is how to display more than 100 characters on a single screen without any hassle. I have a lot of items, so I have to do a lot of manual work, so I was worried about how much time I saved through tool creation, but it was already bright in the morning. haha In the future, you will gain a character by winning at each level, and you must create a system that can collect and view the collected characters and level desig ...
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